DesolateKarst(?)

宽高: 100x350 游戏版本: -1 作者:
地图编号: 17145 游戏模式: Unknown 上传者:Cry0flu1d
描述:E星最难生存+S星最难生存=? 纯烂中烂活 修复了核心焚烧和初始物资的bug,开局不再坐牢
所需Mod: []
规则:
- 刷怪: 开 进攻模式: 关
- 单位伤害: 1倍
- 建筑资源消耗: 1倍
- 建筑速度: 1倍
- 建筑拆除返还: 0.5倍
- 建筑血量: 1倍
- 炮塔伤害: 1倍
- 核心保护: 50格
- 每波间隔: 180秒
禁用建筑:
初始物资:
- graphite: 750
- thorium: 350
- surge-alloy: 100
- beryllium: 960
- tungsten: 600
- oxide: 450
- carbide: 150
波次刷怪:
- stell(BOSS): 从1开始 每7波 生成5+0.5T只
- merui(BOSS): 从1开始 每7波 生成10+0.25T只
- avert(BOSS): 从1开始 每7波 生成8+0.25T只
- obviate(BOSS): 从1开始 每7波 生成3+0.5T只
- locus(BOSS): 从2开始 每7波 生成8+0.25T只
- cleroi(BOSS): 从2开始 每7波 生成8+0.25T只
- anthicus(BOSS): 从3开始 每7波 生成5+0.5T只
- precept(BOSS): 从4开始 每13波 生成3+0.25T只
- vanquish(BOSS): 从4开始 每13波 生成1+0.5T只
- elude(BOSS): 从5开始 每7波 生成15+0.33333334T只
- quell(BOSS): 从5开始 每7波 生成2+0.6666667T只
- anthicus(BOSS): 从10开始 每13波 生成5+0.25T只
- tecta(BOSS): 从10开始 每13波 生成2+0.5T只
- collaris(BOSS): 从10开始 每13波 生成1+0.9090909T只
- conquer(BOSS): 从16开始 每13波 生成1+1T只
地形筛选器
- {"block":"boulder","class":"mindustry.maps.filters.ScatterFilter","chance":0.015,"flooronto":"stone"}
- {"block":"shale-boulder","class":"mindustry.maps.filters.ScatterFilter","chance":0.015,"flooronto":"shale"}
- {"block":"snow-boulder","class":"mindustry.maps.filters.ScatterFilter","chance":0.015,"flooronto":"snow"}
- {"block":"snow-boulder","class":"mindustry.maps.filters.ScatterFilter","chance":0.015,"flooronto":"ice"}
- {"block":"sand-boulder","class":"mindustry.maps.filters.ScatterFilter","chance":0.015,"flooronto":"sand"}
- {"class":"mindustry.maps.filters.CoreSpawnFilter"}
- {"block":"basalt-boulder","class":"mindustry.maps.filters.ScatterFilter","chance":0.015,"flooronto":"basalt"}
- {"block":"basalt-boulder","class":"mindustry.maps.filters.ScatterFilter","chance":0.015,"flooronto":"darksand"}
- 太阳能发电: 1倍
{}